Simple C# code with Unity to test joystick controls for any game… Feel free to test: http://bit.ly/1t7ISXI

Rough sketch of “Isayev” and “Mantis” Rough sketch of “Isayev” and “Mantis”

Rough sketch of “Isayev” and “Mantis”

Some games i found interesting on Steam Greenlight.

Ghost in the Machine

Ghost in the Machine is a retro indie game featuring tough as nails puzzle-platform action and 1980s-style graphics and sound. Your goal is to escape from a dark, abandoned factory without getting crushed by pistons, impaled by spikes, or falling to your death. The game is pretty tough, but it teaches you everything you need to know in the first few levels. More…

Lemma: first-person parkour (DEMO HERE)

Lemma’s main goal is to allow creativity through movement. I love games that let you create things, but am always frustrated by the blandness of the act of creation: you click in Minecraft and a block appears. In Lemma, you create things as you move through the space, through the ordinary movement mechanics of the game. You never just walk up and press a button. You have to perform some maneuver or interact with the environment in some way. More…

Get Even

Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration of incredibly detailed 3D scanned locations and virtual reality systems means more than just interface for playing the game. More…

Little cutscene from Jessica vs Aliens

Simple Hockey table game with enemy IA, 3.5 hours to finish to #10hourgames challenge from @BrackeysTweet

Yeah, i know, a long time i don’t post anything here, i finished my game “Jessica vs Aliens”, now some friends are making the beta-test for me. I also working on my submission to #10hourgames from @BrackeysTweet (youtube channel)…

What is “10 Hour Games”? 10 Hour Games is all about getting creative and building fun games quickly. It is designed to help new game makers get started building and to put the more experienced developers’ skills to the test.

I needed to stop the production of my game to make some works, but, now, i’m back. I will post some updates soon, i’m about to finish and realese the alpha version.

Dev Log #12 - “Alien ship” concept and animation

Concept:

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More details:

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Final design with colors

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Very interesting text by: Eric Pietrocupo

When I design variants for other games, I often people complains that I should make my own new game instead of modifying a game that already exists. What people does not understand is that there is a good reason to design variants instead of new game: it takes much more time.

Designing a game requires a certain amount of time. When you design a variant, you have a basic structure that you can build on. So it becomes much more easily to create things when the foundations are there. But if you do not have any foundations, the amount of time to spend on a game design will increase exponentially. Here is a graph to illustrate the time ratio spend in the design process.

  • Small Modification: This consist in changing some rules of the game and making little component addition or modification.
  • Large Modification: This means almost creating a new game by using almost all the components of the original game. At this point, there is so much modification that the basic gameplay works differently.
  • New Game inspired from the original game: Maybe designers create games according to other games already published. Even if they are making a new game, the original model gives some basic structure that simplifies the game development.
  • Completely New Game: This is the kind of game that has almost no ressemblance to any game published yet. The concepts are completely new and innovative.

As you can see, the more stuff you need to design, the more time it takes. Each level of complexity multiplies the amount of time required. This is why designers must decide if it is really worth the investment to create a new game from scratch or if instead they should simply make a variant.

Sometimes it could be worth it to make a new game, especially if you change te basic structure of the game. But it happens many often that simple modification to the rules will simply do the job.

So when making a new game or variant, think about the time you are willing to invest in that idea.

Original Article

pseudocody:

The Game Development Tree, basically.